[CSGO] Prime - Development Behind the Scenes

General / 02 July 2022

Hi all!

"Prime" has been a CSGO level I've been working on for over a year in between university and contract work. Some months I've been working full-time hours on the level. I worked on for CSGO with Konstantin "RZL" Löffler (Level Designer; Blizzard Ent; Overwatch 2; Outcasters; Gears Tactics). I was responsible for creation of visual art and all in-game art, including 2D and 3D asset creation, set-dressing, lighting, visual FX, to name a few. Morten "MF_Kitten" Fjeld (Fjeld Audio) worked as the resident sound designer, working to create the in-game soundscapes used throughout the entire level. Jon "Jonmcbane" Meyers worked to create the logo for the map that is used in the applications used to access and play the level. 90% of all assets were created by me, though 5% are stock CSGO assets, and another 5% were licensed from Megascans, Textures.com, and Substance (many were highly modified). I also want to thank Alfie "Quoting" Bawden for having briefly worked on the level in August 2021, a few of these images showing some of their set-dressing work.

This map "Prime" was built on CSGO, which uses the very outdated Source 1 Engine. No PBR, no realtime lighting, no custom shaders, outdated stock shaders, mostly diffuse based work, though much time and effort went into making all materials utilize the engine's strengths that were there.

I wanted to share a trove of behind the scenes images of all the work that led up to this final version.

CSGO DLC - Feb 2022 Update

General / 23 February 2022

Hi everyone!

Counter-Strike: Global Offensive just rolled out an update to add free DLC for all players. I'd love to happily announce here that my level "Hive" was added to the game as official DLC for everyone to play.

This was a level I worked on for CSGO last summer with Bartłomiej "Lizard" Guzek (Techland Games; Dying Light 2) and Michael "jakuza" Jako (3D Aim Trainer; Gearbox Software). I led charge of authoring tileables, hero assets, and many reusable models for the level.

I am really proud of the work we all did and super excited for all Counter-Strike players to see it! Also thanks to Valve for partnering with us to allow players to experience this.

"Luigi's Island Adventure" UE5 WIP

General / 13 August 2021

A few months ago I was working on "Luigi's Island Adventure," a highly unfinished scene in Unreal Engine 5 inspired by Super Mario Sunshine, with all assets and shader setups designed by me. I think the most fun part of this was trying to emulate the overall design principles of Mario games, while also using modern workflows and shading techniques. I just want to share what I was able to make over about a 2 week period, and I hope to eventually get back to this project.

Beach rock material


An alternate sand material

A stylized interpretation of palm tree bark.

Stylized metal (hotspot texture, similar to traditional atlas textures but is utilized by a Blender add-on developed by an employee at Valve)