Passionate about working on unique and diverse environments. Focused on material authoring, but have worked as a 3D art generalist on many projects, ranging from art direction to asset creation, lighting, look development, vegetation, developing content workflows, set-dressing, VFX texture design, and beyond.
Prior to Full Circle, I've created official DLC for Valve on Counter-Strike: Global Offensive and helped develop an exploration into e-sports training for Logitech G.
Surfacing artist on EA Skate. Responsible for look dev, vegetation R&D + materials, authoring stylized materials, developing content workflows, and servicing the Worlds department.
I worked on the levels "Cascade" and "Hive" which were shipped in "Counter-Strike: Global Offensive" as free live service content for all players. I was responsible for art direction and creation of all in-game visual art for every discipline on "Cascade.” Created a custom material and prop library for “Hive” with Michael Jako. Both levels were highly self-directed and made in small teams, relying on our own judgement and expertise.
"Cascade" was included as a featured level in the CSGO 10 Year Anniversary Update. "Hive" was included in a regular live service content update.
I worked for Logitech G to develop an exploration into e-sports training. On this project I worked on material authoring, visual development, prop/hero asset creation, animation, level art, lighting, and art implementation into pre-existing gameplay spaces.
Created pre-rendered environments in Unreal Engine for internal and client use. This includes all environment assets, set-dressing, lighting, and the renders themselves.