Will Granda
Will Granda
Surfacing/Look Dev Artist @ EA Full Circle
Chicago, United States

Summary

Passionate about working on unique and diverse worlds. Currently focused on material authoring, look dev, and vegetation, but I have worked as a 3D art generalist on many projects, ranging from art direction to asset creation, lighting, look development, developing content workflows, set-dressing, VFX texture design, and beyond.

Prior to Full Circle, I've created official DLC for Valve on Counter-Strike: Global Offensive and helped develop an exploration into e-sports training for Logitech G.

Skills

Traditional ArtLook DevelopmentDigital SculptingEnvironment ModelingLow-poly ModelingProp ModelingUV MappingProp DesignHigh-poly ModelingLevel ArtLevel DesignTexture BakingEnvironment DesignMaterial Authoring

Software proficiency

Substance 3D Painter
Substance 3D Painter
Blender
Blender
Hammer
Hammer
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
SpeedTree
SpeedTree
Terragen
Terragen
Substance B2M
Substance B2M
Source 2
Source 2
Substance 3D Sampler
Substance 3D Sampler
Terragen Sky
Terragen Sky
Illustrator
Illustrator
Photoshop
Photoshop

Productions

    • Video Game
      skate.
    • Year
      2025
    • Role
      Surfacing/Look Dev Artist
    • Company
      EA Full Circle (Full-Time)
    • Video Game
      Cascade [CSGO DLC Map]
    • Year
      2022
    • Role
      Freelance Art Direction, Environment/Material Artist
    • Company
      Valve Corporation
    • Video Game
      Hive [CSGO DLC Map]
    • Year
      2021
    • Role
      Freelance Environment/Material Artist
    • Company
      Valve Corporation
    • Video Game
      Paradise [CSGO Map]
    • Year
      2020
    • Role
      Art Direction, Level Designer, Environment Artist
    • Company
      Personal Project

Experience

  • Surfacing Artist II at EA Full Circle
    Remote from Chicago, US
    June 2024 - Present

  • Surfacing Artist I at EA Full Circle
    Remote from Chicago, US
    July 2022 - May 2024

    Surfacing artist on EA Skate. Responsible for look dev, vegetation R&D + materials, authoring stylized materials, developing content workflows, and servicing the Worlds department.

  • Freelance 3D Environment Artist at Valve Corporation
    Remote
    March 2021 - July 2022

    I worked on the levels "Cascade" and "Hive" which were shipped in "Counter-Strike: Global Offensive" as free live service content for all players. I was responsible for art direction and creation of all in-game visual art for every discipline on "Cascade.” Created a custom material and prop library for “Hive” with Michael Jako. Both levels were highly self-directed and made in small teams, relying on our own judgement and expertise.

    "Cascade" was included as a featured level in the CSGO 10 Year Anniversary Update. "Hive" was included in a regular live service content update.

  • Contract 3D Artist at Logitech G
    Remote
    August 2021 - April 2022

    I worked for Logitech G to develop an exploration into e-sports training. On this project I worked on look development, material authoring, prop/hero asset creation, level art, animation, and lighting.